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Metaverse Is Coming, Will Be More Than Games, IEEE Told

Gaming was the “starting point” for the metaverse, “but we think this is not the end game,” said Mischa Dohler, Ericsson vice president-emerging technologies, during a hybrid IEEE seminar Monday: “It is really that next-generation internet … that immersive, persistent…

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and active internet. That’s what we’re really trying to build.” Despite disagreements about what the metaverse is, “it is very clear that it cannot exist on its own and requires a lot of tech constituents” including 5G and 5G-advanced, virtual and artificial reality, he said. Consumer surveys show people want the kinds of experiences that are part of the metaverse, he said. “Demand is there,” he said. Dohler said he hates shopping at Costco, but if he had AR glasses that would guide him to the products his family needs, “I would subscribe to this for a lot of money.” 5G is robust enough to allow fully immersive experiences by multiple users using the same access point, he said. “Wi-Fi collapses fairly quickly” and can handle one or two VR connections, but “5G can handle that easily,” he said. The challenge is now less on the device and more on the network to provide extremely low latency, with very low jitter, he said. “We understand now why we need to work towards 6G,” he said.