Gameloft’s revenue for Q3 ended Sept. 30 grew 17 percent
Gameloft’s revenue for Q3 ended Sept. 30 grew 17 percent from last year to 40.6 million euros ($54.6 million at $1 = 0.74 euros), due to sales in emerging countries and the success of its games on smartphones and tablets,…
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it said Thursday. Sales on those devices soared 60 percent from Q3 last year and represented 34 percent of its total sales. Europe accounted for 29 percent of Gameloft’s Q3 sales, while North America contributed 28 percent and the rest of the world 43 percent. The “dynamism” of the smartphone and tablet market is due to the success of Apple and Android devices, and “should continue sustaining” Gameloft’s growth in the coming quarters, Gameloft said. The release of new game platforms, including smart TVs and next-generation set-top boxes, “should provide … strong growth opportunities” in the future, it said. Gameloft expects “continued top-line and bottom-line growth” this year, it said. Recent Gameloft titles that have performed especially well include Modern Combat 3: Fallen Nation, The Adventures of Tintin and Brothers In Arms 2: Global Front Free+, which it said “should allow solid sequential growth” in Q4 from Q3 this year.