GameZnFlix On Track With 2006 Goals, Including New Distribution Centers
GameZnFlix is on track to achieve various goals this year, including opening several new distribution centers by the holiday season, executives of the online game and DVD rental service told investors in a Web conference. They said the company, meanwhile, is eagerly awaiting the arrival of Blu-ray movies, and PS3 and Wii videogames as it eyes possible expansions into additional platforms and markets as well.
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Pres. Donald Gallent said the company already started shipping games and movies for subscribers in the mid-Atlantic U.S. states out of its new distribution facility in Gaithersburg, Md., and an Orlando, Fla., facility will be up and running “in the next 3 to 4 weeks” to serve the lower southeast region of the U.S. The Fla. location increased the company’s total number of U.S. facilities to 6. The others are in Mass., Ky., Colo. and Cal.
GameZnFlix said in March it planned to open the Md. facility to replace the one it had originally planned to open in the region via the purchase of DVDAvenue, an online DVD rental service serving the D.C. area. GameZnFlix CEO John Fleming said at the time his company decided to cancel the DVDAvenue acquisition after deciding “there was not a good fit between the 2 companies.” The company announced early this month it negotiated a lease agreement for the Fla. facility although it didn’t announce what city it was in at the time (WID May 9 p10). GameZnFlix said then it also planned to continue opening new facilities in northern Cal., Tex. and Wash., as well as other locations through 2006. Gallent said during the investor conference the company plans to open locations in Sacramento, Dallas/Ft. Worth, Seattle, Chicago and “potentially one or 2 additional areas” by the holiday season. He said the goal was to have 8-10 distribution centers to cover the continental U.S. and provide all members with 48-hour shipments. Gallent said the company was getting better at reaching that goal and predicted that by the time it opens the new distribution facilities this holiday season it will be able to guarantee 48-hour delivery time in all those markets.
Although GameZnFlix is now focused on delivery of games and movies via mail, Gallent said “we all know” digital distribution of content is “on the horizon.” Therefore, he said, the company is already planning to be able to offer digital distribution as well. “We are looking towards what the distribution and infrastructure network needs to be and, more importantly, what we have to do to obtain the content rights in order to do that,” he told investors. Gallent said the company’s goal is to be a digital download “leader” and it expects that “will become a mainstream component of what we are doing” in 2-5 years.
GameZnFlix is also weighing an entry into content for handheld systems as well as cellphone/wireless content delivery, Gallent said, telling analysts “we are keeping an eye on all the different avenues” for delivering content to its members, including via iPods. He later said the company is “looking at the audio book rental” arena, noting it wouldn’t be difficult to add that content to its selection. But he said the company wasn’t yet sure if it was something its customers wanted.
The company is also “still investigating a possible expansion and acquisitions in English-speaking countries as well as other countries in Europe,” said Gallent, who offered no specifics on those fronts.
GameZnFlix also has aggressive marketing plans for the rest of this year. The company already “had success” via promotions with retailers online and off, Gallent said. The company announced in March that it signed a co-marketing deal with Circuit City calling for the latter to start offering GameZnFlix’s online service to consumers at all its U.S. superstores as well as at the Circuit website (WID March 28 p11) after a test conducted late last year. Fleming told investors the deal was working out “fine” but declined to provide additional details. The company didn’t specify other retailers it is looking to offer deals with. Asked if the company was in talks with Target as online rumors had suggested, Fleming declined to comment.
The firm is also “looking at [CE] manufacturers” for similar cross-marketing deals as well, Gallent said, adding it would like to have coupons and other offers included inside the boxes of electronic items consumers buy via retailers. GameZnFlix is also looking into possible cross- marketing deals with other subscription-based companies with target audiences similar to his, as well as possible revenue- sharing deals with nonprofit companies looking to raise funds through the sale of gift cards or other products, Gallent said. He added the company also continues to have an online promotional presence, and was getting “millions and millions of ad impressions” on a monthly basis via its online program.
Fleming said his company’s revenue increased to $676,000 in the first quarter, from $403,000 a year ago, while the company is now “in great shape” in terms of funding. But he declined to say how many subscribers the company had now. Fleming said only membership “continues to grow.”
The company is also “not [concerned] at this time” about Netflix possibly suing it for patent infringement as its online rival recently did to Blockbuster (WID April 6 p7), Fleming said, telling analysts GameZnFlix’s business model is different from its rivals, its technology is different and it uses different software. Fleming also said his company doesn’t engage in the practice of “throttling” - the act of giving selection and shipping priority to subscribers who rent fewer discs each month, which Netflix was sued over by disgruntled subscribers in 2004. “We do not throttle, we have never throttled [and] we will never throttle,” Fleming said. - Jeff Berman